Wednesday, May 14, 2008

Claw Hollow

Still working on it, but I've actually started over on it once becaase the area was just too big. To give you a guage on it, Quaervarr was 16x16. The first draft of Claw Hollow was 20x20. Eventually I shrunk it down to 16x16 and it still left a lot of forest to wander around in before finding the fort.

I already posted these on the main forums, but I'll repost them here...

This is for the dryier part of the forest..


And this is for the muddier parts that are less dry...


I had a request for a "How to" type description of how I texture an area. That part is really easy, just takes a lot of it to "fill" an area and it's incredibly detailed. But in a nutshell, I lay down some Grass_40 (dry grass), then take some Grass_10 (aka leaves), and then sprinkle a light mix of Mud_03 into it. This goes on a base texture of Grass_37 which is a muddy type of ground with grass sprouts and sometimes I use Mud_01 over the middle of it to change the texture slightly.

For areas that are dry-er, I cover over the base texture of Grass_37 which turns the Grass_40 slightly green in places giving it a mixed dead/living composition. Obviously for the areas that are muddy, I leave a section of the Grass_37 open and then dust the middle of it with Mud_01.

On a side note the "Twigs" texture in the toolset just blows chunks for what it's actually called. It looks nothing like twigs, in fact it's closer bleached bones than to twigs. I was originally going to use it but decided against it because it completely did not fit what it said it was.

That's how you achieve that look.

On a side note,


The entry into Quaervar kinda goes like this...

* When the Party enters the town, everyone in town is in arms in the Center asking Geth where the protection from Silverymoon is, telling tales about people's bodies found horribly mutilated with Notes of Jarthon pinned to them.

* The mayor tries to calm the town, saying he's sent 3 requests for aid but has not recieved any response, he begs the people to be patient. Some of the crowd begins to question Silverymoon's concern for those who live in the Silver Marches.

* Give players the opportunity to step in now. The crowd will try to argue them down, but give players the opportunity to speak up about Tragidor, this will increase their leverage greatly and show the town that they do truly care and do not wish to see Quaervarr fall.

* After this exchange the crowd will disperse, and the Players can speak with the mayor and get the lay of the land on this situation. They will be given a house and all potential henchmen the party has succeeded in meeting will be in that house (or Potentially around town) so the player can grab whichever henchmen they choose to form parties with when exiting Quaervar.

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